Halo Infinite Boss On Releasing The Game Across Console Generations And Why It Won’t Be Held Back

Halo Infinite is a launch title for Microsoft’s next-generation console, the Xbox Series X, but it’s also coming to the relatively less powerful Xbox One. Not only that, but the game will also be released on PC. This multiplatform release strategy is far different than 2015’s Halo 5: Guardians, which was only released on Xbox One (before a scaled-back edition came to PC for free).

343 studio head Chris Lee recently spoke about this multiplatform development, saying it was made possible thanks to Microsoft’s investment in its new SlipSpace Engine.

“When we started building Halo Infinite we knew we had to really invest in our technology to achieve the ambition that the vision of this game had. So we invested a lot in our SlipSpace Engine,” Lee said during a recent interview. “We’ve been developing it over time with the idea and the concept of being cross-platform so we could support the Xbox One family of devices, the Xbox Series X, and of course, PC when we release on Steam as well.”

Lee went on to say that Microsoft was developing Halo Infinite as a cross-gen title “from the very beginning.” While Halo Infinite will be available across a variety of platforms, that doesn’t mean it will be held back on any system.

“From the very beginning we wanted to make sure we were developing all of these experiences in parallel and had the right technology to power those experiences and optimize them for each device,” Lee said.

The floodgates for Halo Infinite have finally begun to open. During an Xbox event recently, Microsoft showcased a first look at campaign gameplay, including Craig the Brute.

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